
Atom By Atom
Build a factory around a black hole. Extract elements, route atoms through Matter Tubes, bond them with valence-driven chemistry, and scale precise molecular production lines atom by atom.
Build a factory around a black hole. Extract elements, route atoms through Matter Tubes, bond them with valence-driven chemistry, and scale precise molecular production lines atom by atom.

Build a factory around a black hole. Extract elements, route atoms through Matter Tubes, bond them with valence-driven chemistry, and scale precise molecular production lines atom by atom.
An idle game about a machine that solves nonograms faster than you can watch. Buy a clock, teach it deduction, scale to sixteen threads — then start deleting the parts of the screen that slow it down.

Think. Swap. Solve. Swap tiles until every row and column hits its target sum — 135 levels, endless puzzles, and a timed rush mode.
Plan the job on paper first. Assemble a crew, draw the plan on the blueprint, then watch them execute it — exactly as you drew it, for better or worse.
Design, run and automate a container terminal. Cranes, quays, yard logic, tight money, and the ships that will not wait.

Games about systems — factories, solvers, ports, heists. Built in Godot for Steam, itch and iOS.
The demo will be live during Steam Next Fest, 19–26 October. To follow it, the full release moves to 3 November.
The first hundred wishlists for Atom By Atom are in. Thank you to everyone who played the demo, sent feedback, or added the game to their list.